Elden Ring’s all-new patch targets widespread performance issues while balancing new and powerful additions from its DLC. Along with these are a ton of bug fixes which rebalance plenty of unseen issues involving the new weapon types.
Follow our Elden Ring patch 1.12.3 patch notes summary for the latest weapon changes and the game features.
Warning: minor spoilers ahead!
Elden ring 1.12.3 patch notes
Swift Slash nerfed
On the PvP side of things, only one player ability has been adjusted for v1.12.3 and that’s Swift Slash.
Swift Slash is a new Ash of War you can use with the Backhand Blades in Shadow of the Erdtree. The ability is a quick forward double-slash that lets you blink before unleashing a wide Malenia-like “shearing vacuum effect”.
Knowing how hard players have been spamming Swift Strike in the Colosseum, the devs decided to lower its damage and shorten its damage animation, making the Backhand Blade ability easier to evade.
Elden Ring 1.12.3 — general balance changes
These changes affect gameplay across the board, applying to the Lands Between and PvP.
The main change this time involves boss positions in your rematch against the Golden Hippopotamus and General Gaius. From now on, both bosses will be located in the “same position” as before, making their encounters less confusing.
Here’s everything they changed about the items/weapons in Elden Ring 1.12.3:
ITEM | CHANGE |
Carian Sorcery Sword | Increased poise damage, adjusted dual-wield poise damage |
Smithscript Cirque | Increased poise damage |
Smithscript Dagger | Increased poise damage |
Elden Ring 1.12.3 — bug fixes
Bug fixes are at the core of the Elden Ring 1.12.3 patch. These mainly focused on weapon Affinity issues that scaled improperly, certain boss moves that were harder than intended, and many more.
Here are all of the bug fixes in the Elden Ring 1.12.3 patch:
SUBJECT | BUG | FIX |
Rolling Sparks | Dealt more damage than normal, sometimes had no damage but would apply effects. | Readjusted damage. |
Wall of Sparks | Sometimes had no damage but would apply effects. | Readjusted damage. |
Feeble Lord’s Frenzied Flame | Right-handed weapon skill buffs would affect this skill when cast with your Left. | Removed effect application. |
Discus Hurl | Right-handed weapon skill buffs would affect this skill when cast with your Left. | Removed effect application. |
Thrusting Shield | Guarding while attacking used less Stamina. | Adjusted Stamina cost. |
Backhand Blades | Strong attack recovery wasn’t being cancelled by rolling. | Strong attack now gets cancelled by rolling. |
Lightning Perfume Bottle | Dealt double damage in some instances. | Adjusted damage to be more consistent, |
Frenzyflame Perfume Bottle | Dealt double damage in some instances. | Adjusted damage to be more consistent, |
Bloodfiend’s Arm | Arcane scaling was too high when setting a weapon Affinity. | Readjusted Arcane scaling. Reduced status buildup for heavy attacks. |
Gazing Finger | Faulty Faith scaling. | Faith scaling now applies correctly. |
Fire Knight’s Greatsword | Inconsistent damage animations & attack affinities. | Adjusted on-hit animations and affinities. |
Smithscript Dagger | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Smithscript Cirque | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Smithscript Axe | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Smithscript Greathammer | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Smithscript Spear | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Golem Fist | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Smithscript Shield | Weapon affinities were higher than intended. | Weapon affinities lowered. |
Black Knife Tiche | Enemies regained HP as the Max HP reduction effect ended. | Enemy HP now stays the same. |
NPC Summons | Behaved unexpectedly in some situations. | Summons now have fixed behavior. |
Golden Hippopotamus | Unblockable Bite Attack connected easier than intended. | Bite attack range adjusted. |
UI | Text displayed incorrectly in certain circumstances. | Bug fixed. |
Elden Ring 1.12.3 — performance fixes
While Elden Ring’s DLC faced universal acclaim, some critics lowered their scores due to the expansion’s less-than-stellar performance on PC and PS5. Causes were unknown so far. With that in mind, here’s everything FROMSOFT has found so far:
- Unstable framerate on the PS5 can now be solved using the console’s “Rebuild Database” safe mode feature.
- New Regulation files are available for the console version to ensure smoother play.
- As said in our previous patch article, Ray Tracing that’s left on causes performance issues on the PC version. Go to System > Graphics Settings to make sure it isn’t turned on.
- Third-party mouse programs were found to cause framerate issues on the PC version.
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