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Last updated on December 1, at 9:00 p.m. (GMT+8): Latest episode details have been incorporated.The Dragon Ball Daima series ushers in an exhilarating new period for the Dragon Ball universe,…

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Professional gamers have become icons of the Esports industry, and it all kicks off with the tournament wins. From League of Legends World Championship winners T1 to Starcraft II player Jaedong, these players have left an indelible mark on the Esports world. Other Esports superstars contribute to the Esports scene in different ways. From marquee athletes like Shaquille O’Neal and JuJu Smith-Schuster to streamers like Ninja and Shroud, they have helped create a larger audience for Esports. Esports fans from all over the world tune in to watch these top-tier gamers, whose skills have pushed the levels of gaming to a new level.

Esports has become a modern phenomenon. Professional gamers come from all corners of the globe, from high school students to world-known athletes. The pioneers of professional gaming, like video game champions and streamers, made it possible for gamers to create careers out of their hobby. Perhaps the most influential personalities in Esports are the game developers. These talented individuals have taken gaming to new heights with their innovation. They have designed titles such as League of Legends, Overwatch, and Fortnite which have sparked the Esports boom. Without them, the esports scene would have never been what it is today.

Esports has revolutionized the gaming industry and popular culture, and it is driven by the individuals who shape the professional gaming scene. From gamers to entrepreneurs and influencers, “The Faces Behind the Esports Revolution” have worked relentlessly to make gaming a legitimate sport and career pursuit. It is more than just winning championships or trophies, it is a lifestyle that is shared by many. Let us take a look at some of the individuals who forged ahead in the Esports Revolution.

The Esports Revolution could not have happened without the faces behind it. These talented individuals have been pushing the boundaries of what’s possible. Through their unique skills and contributions, they have motivated gamers everywhere to pursue gaming as a career. We honor and thank them for showing the world what’s possible in professional gaming.

The evolution of video gaming from the original Chinese model in freemium games and micro-transaction, in-game purchases is that evolution of video game that’s where the revenue capture is for all the developers. Before on the console market, particular in North America you’d go to EB Games, by a video game for $79.99, play it on your console and that’s a revenue capture for the company that one single payment or opening weekend. Now, people on average are spending $4 per transaction, per day and at the end of the month it comes up to quite a bit of money, Everyone quantifies it, “Oh, it’s just a Starbucks coffee.” But at the end of month, you’re spending $200 and you’re doing that continuously month over month so you can see the abstract revenue generation now for companies that have freemium models. So in short, micro-transactions, and in-game purchases is where the revenue is gonna be coming from. As an example my 10-year-old and my 13-year-old managed to spend $3,000 on my credit card on micro-transactions.

Micro-transactions and that element are gonna be a recurring theme and topic. One thing we’ve seen change I think for those of us that are gamers as we saw the way that we buy and try out games has changed. Rather than paying that $70, $80 and then repurchasing every year, the model has switched towards what I consider a gaming experience. You’re purchasing almost a subscription to a game essentially; you buy the game and then within that game you’re able to augment your experience. What’s really interesting about that, I think from a money perspective is that when the game is priced on the shelf everyone’s paying the same amount regardless of how much you actually play You want to augment your experience, it’s a set price.

The entry-level point for games is significantly lower and players essentially have the choice on how much they wanna augment their experience in games. So, do they want to stick at that pre-level or the $5 level or do they want to pay to advance faster through cosmetic upgrades in game, it’s up to them, it’s their choice, so it’s a little more flexibility to the player. When we talk more about pepper from a tournament standpoint, we’re trying to add layers on top of that again and say, “Right, as a gamer how do we augment your experience as a gamer?” But it’s your choice, you don’t have to participate, but we’re providing you a way to continue augment that experience.

One of the biggest factors of revenue coming into esports, is really content and original content, and streaming. So, what I’m eluding to is viewership and that’s viewership that’s on Twitch and on your social medias and that’s such a big part of what we’re doing here at Title Gaming and obviously down to our esports vertical with Lazarus Esports. So once again, it’s our professional players, it’s our content developers it’s our entire organization as a whole.

Viewership is a big revenue driver, in the esports industry, and that follows content that you’re producing on OTA Networks and obviously on the Twitch platform as well. So that’s the biggest contributing factor and one of the biggest contributing factors to our business model, and obviously our success and organic growth moving forward. And on top of that, it would also be traditional sponsorship and digital sponsorship as well so that’s rights and naming rights too and logo placement and jersey placement for non-endemic sponsors coming into the space, or partners that are already in the space.

Esports has a reputation of having grown very quickly. But Blockchain also had that and marijuana’s had that and cobalt and lithium had that at one point. How do we wrestle e-Sports down to a place where we know exactly what it’s gonna look like in two, three, five years time? Right now, it’s everything, everywhere. There’s a million tournaments, there’s a million teams, there’s a million leagues, but only really Dota and League of Legends are really penetrating globally in a big way. So as a game developer, what are the risks for you as you’re looking to join those two joins?

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